Showing posts with label Innovation. Show all posts
Showing posts with label Innovation. Show all posts

Thursday, July 10, 2014

Innovation Super 8 Compatibility Fix Mod

After owning the Innovation Super 8 for over a year, I have to say that I haven't used it very much. The truth is that it's a bit of a problem child, and getting this thing to work properly at a moment's notice is next to impossible. The connecting board is noticeably thinner than any actual SNES or Super Famicom game, making it hard for the console to actually make proper contact with the already imbalanced add-on.

The second issue is that the AV contacts aren't too tight either. Often times I'll be fiddling with the console to get it to work, only to have it work with poor video or no audio. This is quickly remedied by pushing the AV connector back into the Super 8, but sometimes even that slight movement can throw the system off balance and cause it to glitch out, causing me to restart the whole Super 8 balancing dance again.

There is another issue that was a blatant flaw left within the Super 8, perhaps by Innovation or the company that manufactured the units for them. At first I didn't really see this as an issue, as it didn't directly affect me. I simply liked having an add-on Famiclone for my SNES that allowed me to play Famicom, NES and play my SNES region free without having to cut out the little tabs in the cartridge slot.

Shortly after I got my Super 8 I did some research as to how compatible it was, since it is a NOAC. One of the main issues that popped up wasn't caused by the NOAC, but rather that it wasn't compatible with the Super Gameboy or SNES games that utilized the Super FX chip. I'm not sure who or why they made this decision, but there was an intentional gap in one of the traces leading to the connecting contacts.

The trace on the far right shows an unmistakable gap.
For the longest time I just let this flaw go, as I don't currently own any games that would be affected. I did, however, check my Super Gameboy, which yielded less than savory results. The Super Gameboy loaded and worked, except it was too slow to be of any real use. This didn't really bother me, as I just preferred to pop the Super Gameboy directly into my SNES and play it that way.

As time went on I felt that it would be a simple and easy mod, so why not just give it a try? I don't really use the Super 8, but it would still be useful to make sure it was compatible with Super FX chip games and the Super Gameboy, even if I don't currently need it to be.

The intentional gap with clean areas to be soldered.
I started by taking the unit apart, to reveal the area I needed to work. Then I carefully scraped away a small portion on both sides of the gap, to allow me to bridge the gap with solder. My original idea was to solder a small bit of wire, but since the gap wasn't very big I figured I could just bridge the gap with solder.
Not the prettiest, but it does the job!
I am by no means a world class soldering master, but I managed to bridge the gap. Sure it doesn't look very good, and it took longer than I expected to get the two sides to actually join up, but the connection is solid and works perfectly. After fiddling with the system for a while I managed to get it to balance with my Super Gameboy in it and it ran correctly. I still can't be 100% sure that it works with Super FX chip games, but I'm going to boldly assume that since it's just a pass through for SNES games it should work just fine.

If you own or are thinking about purchasing a Super 8, this is an extremely easy and worthwhile mod. As the picture shows, I won't be winning any rewards for my soldering skills, but it got the job done, besides this is hidden within the unit and can't be seen unless the unit it taken apart. But sadly, this mod really doesn't benefit me, because I'll just be sick of trying to get the Super 8 to work and pack it away again.

Saturday, May 4, 2013

Innovation Super 8 "Famiclone"

When I saw the item above sitting in a Goodwill outlet bin exactly as you see it pictured I ignorantly -- and overzealously -- assumed I had struck gold. I originally hoped it was an excessively rare Nintendo Powerfest or Campus Challenge ROM cartridge, but recessed deep in the back of my mind I knew what it was. I had wanted a Super 8 for a couple of years but never thought I would run across one, but the Goodwill outlet store never ceases to amaze me.

If you're not familiar with what an Innovation Super 8 is, its an attachment that goes on the top of your Super Nintendo/Super Famicom and allows you to play four different types of video games: Super Famicom and Super Nintendo (simply used as a pass-through) as well as NES and Famicom games. Some call these a Famiclone, but I tend to think of Famiclones as a standalone system that is self-sufficient and plays Famicom games, either built in, through a 60 pin cartridge slot or both. That is why I classify the Super 8 as an attachment, more so than a Famiclone, although I can't really argue against it being a Famiclone, because it does play Famicom/NES games via an internal NOAC.
When you boot the Super Nintendo/Famicom with the Super 8 attached you are presented with a pretty awesome screen, giving you the choice of either 8-bit (Famicom Controller) or 16-bit (Super Famicom Controller) games. The first of which is obviously going to boot either your Famicom or NES game which is plugged in, but the system will only boot one or the other; I'm not sure what happens if you try both at the same time, but I'm not willing to chance it. And the second is the single Super Famicom/Super Nintendo slot, luckily there are no plastic stoppers built in preventing you from playing Super Famicom or Super Nintendo games making the Super 8 completely region free, as long as its NTSC.
One issue with the Super 8 is the means in which you run the video through it. The Super 8 runs straight off the power of the Super Famicom/Nintendo, but the Super 8 has its own built in AV cable that needs to be plugged into the back of the SNES and the AV cables, the normally go where the Super 8 is now plugged into, go into the back of the Super 8. The jack that goes into the SNES is really nice and fits well, but the jack coming out of the Super 8 is weak and often times you'll need to completely reset the connection from minor bumps and moving.

Another issue that is common with NOAC Famiclones are verticle lines on the screen, which I've only noticed while using the standard SNES/N64 AV cables. I managed to remove those lines entirely using a Nintendo RF modulator (NUS-003), yet the colors were muted and the volume seemed to drop dramatically. There is a mod to remove them for good, but the lines aren't really that big of an issue to myself, but they are noticeable and problematic to some people.

The final issue with the Innovation Super 8 seems to be an intentional break in the traces that prevent any Super Famicom/Nintendo games using the Super FX chip from working through the Super 8 attachment. Again I've read there is a super simple mod to repair this, but I currently don't have any games that use this chip to test whether or not my unit needs this mod or not. Even though the mod is simply bridging a gap with some solder, I'll wait until this problem arises before I'll take personal offense and fix the issue.

Sure I own a Super Nintendo, an NES and a plethora of Famiclones and I don't currently own any Super Famicom games that need special means to be played, as of yet, but having the Super 8 opens up the doors to so many possibilities. I am a sucker for systems or attachments that allow me to save room on my entertainment center and the Super 8 allows me to play 4 different type of games through one system, with impeccable compatibility. If nothing else the Innovation Super 8 shows the modern Famiclone consoles just how much better an NOAC was back in 1995 and its simply a cool piece to own!